Category

Magical Moments

Who wants to play?

By | Food for thought, Magical Moments, What's new?, Wonder

Play and positive emotions have a purpose.

Many of us enjoy the playful moments of life, whether it’s a video game, joking with friends or a simple game of cards. Yet, as we get older, play is often taken less seriously despite the social and emotional health benefits it brings. For example, play can makes us laugh and laughter has been linked to many physical health benefits.

But what’s the real purpose of the positive emotions from play? It turns out that they may actually serve an evolutionary advantage. This is highlighted by the Broaden and Build theory of positive emotions. This suggests that positive emotions help us expand our cognitive and social resources. One example of this is how the positive emotion of curiosity encourages us to learn and explore new things.

Another positive emotion is awe, which is theorized to be an intense emotional response to something extraordinarily vast. Awe creates a sense of disbelief as we try to make our experience conform to our existing beliefs. The science is still very young, but some other characteristics of awe include:

  • A sense of smallness (e.g. a “quiet” ego)
  • Collective nature (e.g. feeling connected to a bigger purpose)
  • Physiological markers like goosebumps
  • Altered-time perception (e.g. feel like we have more time)

Pretty cool, right? And of course experiencing awe has similar benefits to other positive emotions such as reduced stress and decreased inflammation. The latter is linked to a whole range of common health problems such as arthritis, heart disease and diabetes.

We talked about the magic of curiosity in a prior article. It turns out that curiosity and awe somewhat interact with each other as highlighted by a recent study, which showed that awe can make us more aware of the gaps in our knowledge. 

So what if we could harness the benefits of both awe and curiosity by creating magical moments of wonder, for both ourselves and our peers? A lofty aspiration? Perhaps… But here at Abracademy we believe in doing the impossible and bringing more magic, and wonder, to the world. 

Click here to check out Abracademy’s Magical Moments workshops

By Steve Bagienski
Abracademy’s resident Wizard of Science

References

Bennett, M. P., & Lengacher, C. (2009). Humor and laughter may influence health IV. humor and immune function. Evidence-Based Complementary and Alternative Medicine, 6(2), 159-164.

Fredrickson, B. L. (2001). The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. American Psychologist, 56(3), 218.

Keltner, D., & Haidt, J. (2003). Approaching awe, a moral, spiritual, and aesthetic emotion. Cognition and emotion, 17(2), 297-314.

Stellar, J. E., John-Henderson, N., Anderson, C. L., Gordon, A. M., McNeil, G. D., & Keltner, D. (2015). Positive affect and markers of inflammation: Discrete positive emotions predict lower levels of inflammatory cytokines. Emotion, 15(2), 129.

Yaden, D. B., Kaufman, S. B., Hyde, E., Chirico, A., Gaggioli, A., Zhang, J. W., & Keltner, D. (2018). The development of the Awe Experience Scale (AWE-S): A multifactorial measure for a complex emotion. The journal of positive psychology, 1-15.

McPhetres, J. (2019). Oh, the things you don’t know: awe promotes awareness of knowledge gaps and science interest. Cognition and Emotion, 1-17.

Want to talk about meaningful play for your team?

Get in touch

Conjuring creativity

By | Abracademy Labs, Food for thought, Magical Moments, Wonder

Have you ever wondered how magicians both imagine and create the impossible? Or how visionaries like Elon Musk created Tesla, a disruptive automotive company? In the past, “magical” is how people would describe ideas like a high-performance car that plugs in or powering an entire island with the sun.

One thing such visionaries have in common is creativity. Creative people have a few things in common (Kaufman, 2014). One common trait is being open to new experiences, having a large hunger for exploration. (This trait is analogous to the joyful exploration mentioned in a previous blog: The Five Dimensions of Curiosity.)

The two other traits – divergent and convergent thinking – involve the thinking processes. Divergent thinking is the ability to generate a large quantity of ideas, including ones that stray from the traditional. While convergent thinking narrows the ideas or solutions down to the most useful ones. The highly creative brain behind Nintendo games, Shigeru Miyamoto, sums it up nicely:

“A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once”

A key point is the number of problems an idea solves. In work, and in life generally, we’re always working on multiple problems. And because each solution has its unique trade-offs, the real challenge is finding an idea that can solve multiple problems at once.

And how do we measure creativity? One way that scientists measure it is by assessing whether people can find a common word that relates to three seemingly different words. This is known as a Remote Associates Test. This test can be long and tedious, but there is an extremely similar (and more fun!) improv exercise known as I Am a Tree – actors use this to strengthen their ability to think on the spot.

Aside from improv exercises, creativity researcher, Scott Barry Kaufman also suggests that you can hack your creativity by making time for solitude, trying certain types of meditation, embracing adversity and intentionally aiming to think differently. This last one is essential for creating magic, since the best magicians must envision drastically different explanations for their tricks to the point where no one would ever even guess its secret. In fact, one study on creativity showed that watching magical content was effective at increasing participants’ divergent thinking skills (Subbotsky, Hysted, Jones, 2010). So perhaps, the only thing we really need is a little bit of magic to spark our own creative flair to enable us to thrive in this constantly changing world of innovation.

Steve
Resident Wizard of Science

Get in touch with the team

Get in touch

References

 

Kaufman, S.B. (2014, December 24). The Messy Minds of Creative People. Scientific American. Retrieved from https://blogs.scientificamerican.com/beautiful-minds/the-messy-minds-of-creative-people

Subbotsky, E., Hysted, C., & Jones, N. (2010). Watching films with magical content facilitates creativity in children. Perceptual and motor skills, 111(1), 261-277.

Eurogamer.net (2010, March 31). Nintendo’s Shigeru Miyamoto. Retrieved from http://www.eurogamer.net/articles/shigeru-miyamoto-interview